Fantasy
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Sometimes, this world just isn't enough, right? And, what's better than stepping to a world created by some of the most imaginative authors around? That's what we bring to you on as consistent a basis as possible. Free and discounted ebooks in the Fantasy genre from bestselling authors. Never pay full price again to escape into thousands of different mindscapes!
Definition of the "Fantasy Genre": As alluded to above, the primary components of bestselling Fantasy ebooks are the creation of a rich and expansive other world. While those other worlds can have aspects similar to our reality, the less so, the better. Ebooks in the Fantasy genre also use magic commonly, and include magical creatures in their plot lines. Perhaps one of the most important technical elements of a Fantasy ebook is that while the rules in the other world created by the author may not work in our reality, they are internally consistent to the story itself.
Some examples of bestselling Fantasy ebooks are George R.R. Martin (Game of Thrones), J.R.R. Tolkien (Lord of the Rings), Brandon Sanderson (The Way of Kings), and Piers Anthony (his entire Xanth series). And, you know what? We are going to throw the movie The Neverending Story in here, because it had a book in it after all, and it's a premier example of fantasy.
Carlie McEwan loves many things.
She loves being a witch. She loves her town of Halfway, NY—a tourist destination nestled on the shores of an Adirondack lake. Carlie loves her enormous familiar, Gus, who is twenty-five pounds of judgmental Maine Coon cat, and she positively worships her Grandmother, a witch of incredible power and wisdom. Carlie spends her days cooking at the finest—and only—real diner in town, and her life is a balance between magic and the mundane, just as she likes it.
When a blonde stranger sits at the diner counter and calls her by name, that balance is gone. Major Pickford asks Carlie to lead him into the deepest shadows of the forest to find a mythical circle of chestnut trees, thought lost forever to mankind. There are ghosts in the forest, and one of them cries out to Carlie across the years. Come find me.
Danger, like the shadowed pools of the forest, can run deep. The danger is real, but Carlie’s magic is born of a pure spirit. With the help of Gus, and Gran, and a rugged cop who really does want to save the world, she’ll fight to bring a ghost home, and deliver justice to a murderer who hides in the cool, mysterious green of a forest gone mad with magic.
Xoe Meyers had a normal life. So she was stuck going to high school, and she only had a few friends to call her own. She liked her normal life. Things were about to change though, because there's a new guy in her small town, and he is anything but normal. Before Xoe can say, "Werewolf," her best friend's life is in peril, and Xoe's world is turned upside-down. Then, of course, there's Jason. Xoe doesn't trust him as far as she can throw him, and given that he's a vampire, she'd have to be able to catch him first.
Woodland Creek Series - 30 Authors - 30 Shifter Stories
Strange changes are happening to Cassie Walker. She’s losing track of time, seeing shadows, and developing…horns?
Fearful, she returns to her childhood home to solve the mystery of what she’s becoming. There, she meets up with childhood friend, Josh Tucker, who convinces her to enter the annual Demon Run in Woodland Creek.
But things aren’t always what they seem in Woodland Creek, and people aren’t who they appear to be.
Soon, Cassie finds not only herself in danger, but Josh as well.
Can she save them both? Or has her lineage tainted her forever?
We grow up with the Legend of King Arthur... but where did he come from? Who was Merlin? What part did the Druids play in bringing Arthur to his round table? This is the story that came before, when Britain was just a Shadowland.
On the night of Midwinter's Eve, a storyteller takes his listeners back to the Dark Ages and a tale from his youth.
`I have lived more years than I can remember, probably more than the sum of all your years combined. Kings have called me friend and brigands have sworn to burn the flesh from my bones, even if they have to search all seven halls of the shadowland to find me.'
Deserted by its Roman masters, Britain has been invaded by the Saxons at the invitation of Vortigern, traitorous leader of the Britons. Now, as the tribes unite to reclaim their land, one man must rise to lead them and become their only true king.
Shadowland is a young adult story of historical fantasy set in the Dark Ages of Britain; however, it is gathering fans of all ages.
Experience the final days of Pompeii in book two of the TimeDrifter Series. This harrowing historical fantasy unfolds through the eyes of the doomed city’s inhabitants, along with a trio of time traveling misfits. Their old nemesis, known as Basilius in Pompeii, charms others as he counters their every attempt. The fate of another relies on their ability to dodge Basilius’s efforts and escape before time runs out for Pompeii. Will they be willing to forfeit a future for what they hold most dear? Sometimes great risk is required to achieve a greater calling.
According to legend, there was once a time when wizards walked the lands of Ayberia. With powers so mighty that even kings bowed to them, they existed outside the common laws of men. But a thousand years ago, the gods, angry at their creations for giving adulation and worship to wizards, withdrew magic from the world. The wonders of a lost age faded from memory with history giving birth to myths and children's stories...
For one common stableboy, Sorial of Vantok, wizards are no more a real concern than the other long-gone creatures of legend: elves, wyrms, dragons, and trolls. There is only the immediacy of keeping the straw clean and the animals fed to avoid the wrath of his master, the innkeeper Warburm. But Sorial's mysterious past is about to impinge on his present. The secrets surrounding his birth are set to collide with a heretical theology decreeing that the gods are no more. With assassins lurking in the shadowy recesses of the stable, a relentless heat wave turning Winter to Summer, and a duke's daughter showing more interest in him than is proper, Sorial discovers that the "safe" world of his childhood is under assault. His destiny will not allow him to merely observe the disintegration of the social order; he must uncover his past so he can act to safeguard the future.
Still grieving her beloved son, Kate O’Connor’s just going through the motions. She doesn’t care that strangers often shadow her on the unorthodox courier jobs she does for a friend. She doesn’t even care what’s in the packages until the day she returns from a special rush job with no memory of the event. But it must have been pretty wild, because now there’s a werewolf in her kitchen trying to kill her—and he’s just the first in line.
Dragged into a supernatural war of succession between the daughters of the dragon queen, Kate discovers a Sydney she never knew existed, peopled by all kinds of strange half-human creatures. To have any hope of surviving she must uncover the explosive secret hidden in her memory—but first she has to live through the night.
Dive into the secret, ancient, powerful world of two New Orleans families, the Deschanels and the Sullivans…
VOLUME I: THE ILLUSIONS OF EVENTIDE- Nicolas spent 30 years under his flawed set of principles. Mercy, three millennia under hers. Both are bound by these chosen illusions, until their paths unexpectedly cross.
VOLUME II: BOUND- Ana, Finn, and Aidrik are forever bound. By love, promises, and the undeniable threads of fate.
VOLUME III: MIDNIGHT DYNASTY- The Deschanel Curse is back. Who will be its next victim?
VOLUME IV: ASUNDER- Destiny reached across the centuries.
Light bulbs talk to River Madden; God doesn't. When the homeless schizophrenic unintentionally fractures a dimensional barrier and accidentally steals a gym bag containing a million dollars, everyone from the multiverse police to the local crime boss—and an eight-foot tall demon—is after him. Can he dodge them long enough to correct his mistakes and prevent the destruction of three separate dimensions? If he succeeds, will the light bulbs stop singing off-key?
Zoey Daniels has been tossed from foster home to foster home, where she grows up fast and tough. When she is placed in her “last-chance” home, she finds a reason to stay and turn her life around: her foster sister, Lexie, who is paralyzed and confined to a wheelchair. Zoey will do anything to keep her safe.
After high school, Zoey is hired by a special government agency, the Department of Molecular Genetics (DMG), where she meets the other reason to remain: Daniel, her co-worker. The man she loves.
But there is something unique about Zoey. She can see fae. Because of this, the DMG hires her to work as a Collector: catching, researching, testing, and using the fae to save human lives. The work never registers on her sympathy radar. She was raised to think of fae as beasts that feed on humans and want to destroy them.
When devastation hits Seattle, Zoey's whole world is turned upside down. The electric storm connects her to a ruthless fae, a Wanderer named Ryker, whose dealings expose them to even more trouble and danger. They embark on a journey, running and hiding from both the government and fae, both of which threaten their lives and those they love.
When Earth is destroyed in a cataclysmic event known as ‘The Reckoning’, all remaining species relocate and begin to populate the planet Eden. The war that raged between humans and the supernatural on Earth continues, but the hierarchy has shifted.
Mortis is an ancient demon, a hunter of hunters, and he roams the ravaged landscape as a hired gun. With his latest mission completed, he heads to Spring Water to collect his bounty. Once there, Blood Moon–the top Ork military commander–asks Mortis to investigate the murder of a visiting dignitary in the nearby outpost Posideon. With a promised payout four times more than his going rate, Mortis accepts and begins the trek.
A loner, Mortis’ plans are suddenly altered when a succubus joins him and the pair head to Posideon together. His travel companion, Synclair, is as unpredictable and mysterious as the terrain, but they are inexplicably drawn to one another. Deep undercover in debauchery, Mortis and Synclair find themselves thrust into a realm of slavery where the flesh traders rule.
As Mortis peels back the layers of deceit in search of a killer, what he finds may prove fatal. Not only to himself, but to thousands of others, too.
Yesterday, a Dragon kidnapped me from my cage in a zoo.
Stolen from her jungle home and sold to a zookeeper, Pip knows only a world behind bars, a world in which a Pygmy warrior and her giant ape friends are a zoo attraction. She dreams of being Human. She dreams of escaping to the world outside her cage.
Then, the Dragon Zardon kidnaps her into a new life. Pip rides Dragonback across the Island-World to her new school - a school inside a volcano. A school where Humans learn to be Dragon Riders. But this is only a foretaste of her magical destiny, for the Dragon Assassins are coming. They have floated an Island across the Rift and their aim is nothing less than the massacre of all Dragons.
Now, the courage of the smallest will be tested to the utmost. For Pip is the Pygmy Dragon, and this is her tale.
Orphan, thief, healer, demon slayer.....What else will she become?
Sapphyre has always known she has some innate magical ability, but being an orphan growing up on the streets, she is both unaware of where it comes from or how to control it. For the last two winters she has served ale and food in the Dragon’s Flagon and until this evening, it has been rather uneventful. The stranger with the yellow eyes has accumulated a large stack of coin at the dice game and has attracted much attention. Sapphyre notices that with each winning roll, what looks like a tattoo of a cat’s eye lights up on the man’s neck. Glancing around the table, she is shocked to see that no one else can see it.
Sapphyre learns the stranger’s name, and listens to his tale the following day. Ashcon explains that he is a runestar, a defender of the light and the stars. He has runes, not tattoos, all over his body, that enable him certain powers. The runes can only be seen when he activates them, and even then only by extremely powerful practitioners of magic. Ashcon asks Sapphyre to join him and his companion Skken in the search for a man named Sorenthor, who will be able to determine why she can see his runes and from where her magic hails.
The first book in this epic fantasy series follows Sapphyre and her companions as they attempt to reach Sorenthor’s Library in the hopes of finding answers for Sapphyre, as to her true heritage. The meeting between Ashcon and Sapphyre has put into play ancient prophecies. The followers of the Zagador, the Dark Gods, led by Ashcon’s brother Drak’thonn, are spurred into motion and will stop at nothing to track down and destroy Ashcon and his companions, and plunge the world into Eternal Night.
Two men. Two women. One marriage.
Thousands of years after a magical catastrophe reshaped the world and pulled the moons out of alignment, the secret of magic has seemingly been lost. At the centre of the vast, forbidding Plains of Kallanash lies a land ruled by a secretive religion, whose people fight a never-ending war against the barbarians in the wilderness beyond the border.
Amongst the nobility, double marriages are the norm. Junior wife Mia always dreamed of attracting the attention of the dashing lead husband, but never dared to compete against her lively older sister. Hurst has spent ten frustrating years as junior husband, longing to test his skill with a sword in battle, longing for his beloved Mia to turn to him.
The mysterious death of Mia’s sister thrusts the marriage into turmoil. As Mia and Hurst struggle to adjust and find out what happened, they uncover sinister truths about the ruling religion. But the gods are unforgiving; even Mia’s innocent questions carry a terrible punishment. Hurst is prepared to risk everything to save her, even if it means taking up his sword against the barbarians, his own people, and the gods themselves.
When children go missing, and the Humans have no leads, I'm the one they call. I am their last hope in bringing home the lost ones. I salvage what they cannot.
The FBI wants me on their team. Bad enough that they are dangling bait they KNOW I can't resist.
The catch? It's on the other side of the ocean.
And if I want what they're offering, I have to help them with a salvage gone terribly, terribly wrong.
But this time, I have no back up. I have no Plan B.
And I have no O'Shea.
A thousand years ago, on the world of Claire-Agon, a war raged between men and dragons.
When an expedition of elite warriors goes missing in the fetid Kero Swamp, Olivia Moross, Priestess of Astor and daughter of the regional prefect, is caught in the conflict between her divine holy order, the sinister Kesh wizards, and the nobles of the ruling class of Ulatha.
Seeking the fate of the lost expedition, and struggling to learn what might exist in the desolate Kero Swamp, Olivia finds herself battling human, beastly and supernatural forces. With the help of her father's nobles, and an unexpected Ranger of the Arnen, she must not only save her town, but also remain true to her beliefs in the pursuit of the truth.
Olivia soon discovers that in the world of Claire-Agon, when dealing with a Black Dragon, sometimes dead is better.
When demons refuse to play by the rules, all Hell will break loose.
Colin and Anna have been hunting demons for a long time. But something is different in Baton Rouge. The rules are being broken and they're powerless against some of the greatest forces Hell can assemble. If they can't stop these demons from manipulating every rule of this war, then Heaven may lose the only battle that's ever really mattered.
To save a kingdom, a prophetess must challenge Fate.
On the day of Yssa's death and rebirth, the god Apenth chose her as the Phoenix Prophetess.
Sea serpents and gods endanger the young prophetess's journey and sour the omens. Yssa is cursed instead of blessed, and her duties at the Temple of Apenth prove it. She spends her days reading dusty scrolls, which does nothing to help her forget Tym, the boy back home. But the annoying yet gorgeous ferryman's son Liam proves to be a distraction she can't predict, even though he rarely leaves her alone for two sand grains.
Her boring temple life screeches to a halt when visions of her parents' murders consume her. Yssa races across an ocean to stop the future. If she can't change Fate, she'll refuse to be the Phoenix Prophetess any longer. Fate, however, has other plans for her and the kingdom.
Yssa must either accept her destiny or fight to change Fate.
Ezra Keene is an artistic sixteen-year-old who wants nothing more than to settle in at his new school and put the tragedy of his brother’s death behind him. He awakens one night, reeling from a hazy dream, to find his fingers blackened with pencil lead and a new drawing in his sketchbook—a drawing that depicts the grisly murder of someone he knows. The next morning he is shocked to learn the picture has become a reality.
Ezra has reason to believe the father of a classmate, an eccentric German scientist, is somehow involved in the slaying, but he needs something tangible to bring to the police. He sets out to discover the truth, but what he finds instead is that something much more sinister than murder lies at the heart of this mystery. Monsters exist, magic is real, and sometimes there are worse things than death.
The Coincidence Makers tells the story of Guy, Emily & Eric, whose job is creating coincidences and initiating various events in other people's lives.
The three graduated from a “coincidence creation course” that took place 2 years prior to the events in the book, in which they learned techniques for creating what look like random events which will cause people to change their own lives. Fate is nothing more than a well-executed mission.
Coincidence Makers are not regular people. They are responsible for organizing random encounters between lovers-to-be, creating moments of inspiration that help people make life changing decisions or “building” coincidences that cause important scientific discoveries.
But when Guy gets a new special mission, that mission, along with a mysterious killer that appears in town and other hidden forces that he is not aware of, are going to change everything for the three coincidence makers and teach them about fate, free will & the true nature of love.